Rogue Wiki
Back to rogue-mud.com
Wiki Classes Cleric

Cleric

An ordained priest of one of the five faiths who heals and fights in equal measure, and who runs the ceremonies that hold a church together.

The Cleric is the only class where the roleplay is the mechanics. You are ordained to one of the five gods, and that ordination gives you a working priesthood: you marry people, hear confessions, preach sermons, induct new members, keep vigil and bury the dead, and every one of those acts feeds the resource that powers your strongest magic. A cleric who never leaves the temple is still progressing.

In a fight the cleric sits between the healer and the paladin. You have a full healing kit, from a cheap instant bind at level 1 through to massresurrection, but you also have a genuine offensive tree in Zeal that punishes undead and demons very hard. The class is deliberately not the fastest healer nor the hardest hitter; what it has instead is Faith, and the four apex abilities that Faith unlocks are among the biggest single effects any class can produce.

Resources#

The cleric spends SP on the everyday kit and Faith on the apex rituals. Faith is a 0 to 100 devotion bar, tracked per character and shown on the client class panel alongside your supplies. Read your standing with piety.

Faith builds from devotional acts rather than from combat performance, which is what makes the ministry tree mechanically relevant rather than decorative.

Faith source Gain
pray 25
Rites and ceremonies (marry, ordain, induct, sermon) 25 to 50
Holy strikes landing on a foe 5
Heal ticks on an ally 3
Ordinary melee hits 2
Damage-over-time ticks 1

Faith decays once it goes unused: after roughly 90 seconds of neither building nor spending, it drains at about one point every 8 seconds. That is slow enough to survive a long fight and fast enough that hoarding a full bar overnight is not a strategy.

Four abilities spend it, and they are the reason to care.

Apex Faith cost
Wrath of the Deity 60 Faith plus 100 SP
Mass Resurrection 80 Faith plus 300 SP
Avatar 100 Faith
Miracle All current Faith, minimum 50

Miracle is the odd one out: it consumes everything you have and scales with the amount consumed, so it rewards banking a full bar before a hard fight. The Devout Heart passive increases every Faith gain by a quarter, which is the closest thing the class has to a resource talent.

Alongside that, passives are equipped two at a time with passives, and talents give you one point every ten levels up to ten, spent with talents spend <tree>.

Talent Trees#

Benediction#

Healing, cleansing and the return of the dead. It runs from bind at level 1 through the cure line, the single-target and group heals, and out to resurrect and massresurrection. Almost everything here targets an ally, and most of it has a short cast time, so Benediction is the tree that punishes you for standing in the wrong place.

Zeal#

Holy offence. Smiting, judgement and the scourging of evil, with a strong anti-undead bias. Zeal is what makes the cleric a real combatant rather than a healing turret, and against undead and demons it does damage well out of proportion to the class's reputation.

Devotion#

Blessings, wards, chants and protection. This tree holds the two toggles, chant and hymn, which run continuously and buff the party while active, along with the absorb shields, the damage reduction wards, and the Avatar capstone.

Ministry#

Rites, ceremony and the social fabric of the church, and deliberately the largest tree in the class. Nothing here is a combat ability. It is prayer, communion, marriage and divorce, confession, sermons, inductions, ordinations, excommunication, corpse sanctification, group pilgrimage and, at the top, Miracle. Ministry is how you build Faith outside combat and how a cleric becomes a fixture in other players' stories.

Deity#

Two signature abilities per god, at levels 36 and 72, locked to your religion. Changing faith swaps which pair you can use.

Deity Level 36 Level 72
Loralei Mercy's Flame Dawnbreak Aura
Sivaine Lash Binding Unbroken
Kranos Ironbrand Ruin
Thalos Tidewash Undertow
Morbis Witherbrand Last Ledger

Passives#

Five equippable passives drawn from the shared passive catalogue. You may run two at once.

Skills#

Benediction#

Level Skill Type Cost Cooldown Effect
1 Bind Heal 10 SP 6s Instant swift mend on yourself or an ally.
10 Cure Poison Heal 20 SP 30s Draw venom out of an ally's blood.
18 Orison of Healing Heal 20 SP 12s Recited heal that closes an ally's wounds.
24 Cure Disease Heal 25 SP 30s Burn sickness out of an ally by laying on hands.
41 Prayer of Mending Heal 40 SP 30s Lingering heal over time that also builds Faith each tick.
51 Heal Heal 40 SP 15s The full grace of your deity poured into one ally.
56 Restoration Heal 45 SP 20s Slow rite that cleanses every lingering affliction.
60 Atonement Passive - - Your righteous blows shed light that heals wounded group members.
64 Resurrect Utility 500 SP - Long ritual returning a fallen player to life.
65 Circle of Healing Heal 100 SP 1m Ring of radiance healing everyone around you.
74 Mass Cure Heal 75 SP 1m Purging litany lifting poison and sickness from the whole group.
81 Blessed Rebirth Passive - 1h On death, return to life at a quarter health, once per hour.
95 Mass Resurrection Apex 300 SP + 80 Faith 1h The great litany of return; all the fallen stir.
96 Intercession Protection 60 SP 10m Ward an ally so the killing blow is turned aside.

Zeal#

Level Skill Type Cost Cooldown Effect
14 Turn Undead Attack 20 SP 20s Thrust your holy symbol forward and flood the undead with searing light.
25 Smite Attack 15 SP 12s Lance of holy fire; builds Faith on hit.
38 Silence Debuff 30 SP 45s Speak a foe's voice away, stopping its casting.
42 Dispel Magic Debuff 30 SP 20s Unravel the magic clinging to a target.
45 Exorcise Attack 45 SP 15s Command the darkness within to depart; enormous against undead and demons.
47 Bladebind Debuff 40 SP 45s Bind spectral blades to a foe so they slice it every combat round.
52 Hammer of Justice Attack 35 SP 45s Spectral hammer of gold with a short stun.
59 Pillar of Light Attack 50 SP 30s Column of blinding radiance crashing onto a single foe.
69 Retribution Buff 50 SP 5m Aura of reproach; those who strike you feel it returned.
77 Earthquake Attack 150 SP 3m Slam your staff down to damage and topple every foe present.
79 Banish Debuff 80 SP 5m Cast a summoned or unholy thing out of the world.
86 Flamestrike Attack 90 SP 1m Roaring column of sacred flame dealing FIRE and HOLY damage.
88 Judgement Attack 60 SP 1m 30s Pronounce judgement; light falls like a headsman's blade.
91 Wrath of the Deity Apex 100 SP + 60 Faith 5m Become a vessel; the sky splits and divine wrath pours through you.

Devotion#

Level Skill Type Cost Cooldown Effect
6 Blessed Light Utility 15 SP 1m Sphere of steady holy light that also harms undead.
9 Chant Buff 10 SP toggle Battle-chant you write yourself; grants the party an accuracy bonus while running.
11 Bless Buff 10 SP 1m Sign of your deity over an ally for damage and accuracy.
20 Sanctuary Protection 40 SP 1m Mantle of white light reducing an ally's damage taken.
28 Consecrate Ground Aura 80 SP 5m Sanctify the room so the faithful heal each round and the undead burn.
37 Armour of Faith Protection 30 SP 1m Prayer that hardens like unseen steel, raising armour class.
43 Hymn Buff 20 SP toggle Hymn of rest that eases group stamina with every verse.
46 Divine Favour Buff 35 SP 1m 30s Your healing and HOLY power surge for 20 seconds.
55 Mass Bless Buff 50 SP 2m Benediction over the whole company at once.
63 Devout Shield Protection 50 SP 45s Shimmering absorb shield woven in front of an ally.
78 Martyrdom Protection 50 SP 2m Bind your fate to an ally's so their wounds land on you.
83 Divine Aegis Protection 100 SP 5m A wing of light folds over the group, cutting damage taken.
92 Beatification Passive - - Aura that slowly regenerates grouped faithful near you.
97 Avatar Apex 100 Faith 30m Open yourself utterly and your deity steps in for a minute.
99 Martyr's Blood Utility 200 SP - Sacrifice half your health to fully restore a critical ally.

Ministry#

Level Skill Type Cost Cooldown Effect
2 Pray Utility - 30s Bow your head in prayer; the single biggest Faith gain.
5 Piety Utility - - Read your Faith, tithes and standing before your deity.
7 Commune Utility 20 SP 5m Reach toward your deity and receive an answer.
15 Induct Ceremony - 1m Anoint a willing soul and receive them into the faith.
16 Word of Recall Utility 30 SP 5m Fold the world away and return to your temple.
19 Sense Aura Utility 10 SP 10s Read a soul's religion, class and conditions.
23 Consecrate Water Utility 50 SP 1m Bless water until it shines from within.
29 Confession Ceremony - 5m Hear a confession in sacred trust; the confessor's fears lift.
32 Marry Ceremony - - Bind two souls in a temple; rings are issued and the marriage shows in score.
33 Divorce Ceremony - - Cut the cord that once bound two people, in a temple.
34 Last Rites Ceremony 25 SP 30s Ease the passage of the fallen so death weighs less.
50 Sermon Buff 15 SP 10m Preach to a room; listeners keep a morale buff, and an audience gives a large Faith gain.
54 Sanctify Corpse Ceremony 20 SP 30s Seal remains against desecration and animation.
61 Excommunicate Ceremony - 23h Strike a name from the rolls of the faithful; requires Priest rank.
68 Divination Utility 100 SP 5m Cast an augury toward whatever you seek.
70 Pilgrimage Utility 80 SP 10m Lead your companions in a group journey to the temple.
82 Ordain Ceremony - 23h Confer ordination on a healer; requires Priest rank.
87 Vigil Utility 30 SP 30m Keep watch so sleepers recover doubly and cannot be ambushed.
90 Miracle Apex All Faith, minimum 50 1h Spend everything and simply ask for help; the effect scales with the Faith consumed.

Deity#

Level Skill Type Cost Cooldown Effect
36 Ironbrand Buff 30 SP 40s Kranos only. Brand of war-iron for bonus damage; you cannot be disarmed.
36 Lash Binding Debuff 30 SP 30s Sivaine only. Root a foe and burn it each time it tries to move.
36 Mercy's Flame Combat 30 SP 15s Loralei only. Strike whose dawnlight heals your most wounded ally.
36 Tidewash Combat 30 SP 18s Thalos only. Wave that chills the foe and splashes healing on the front line.
36 Witherbrand Debuff 30 SP 15s Morbis only. Rot that also drains part of the healing the target receives.
72 Dawnbreak Aura Buff 50 SP 1m Loralei only. Party aura of elemental resistance and gentle cleansing.
72 Last Ledger Combat 60 Faith 45s Morbis only. Void nova; each kill is entered in the ledger and refunds Faith.
72 Ruin Combat 45 SP 20s Kranos only. Colossal smite that shreds a quarter of the target's armour.
72 Unbroken Buff 100 SP 10m Sivaine only. Survive the next lethal hit at 1 health and rage for 8 seconds.
72 Undertow Debuff 45 SP 24s Thalos only. Dragging wave that roots enemies and cuts their damage.

Passives#

Level Skill Type Cost Cooldown Effect
15 Devout Heart Passive - - All Faith gains increased by a quarter.
25 Shepherd's Watch Passive - - Reduced damage taken while a grouped ally shares the room.
35 Unshakable Faith Passive - - Below a quarter health you cannot be stunned or knocked down.
45 Scourge of Shadow Passive - - Increased HOLY damage against undead and demons.
50 Liturgist Passive - - Chant and Hymn tick harder, and Consecrate Ground lasts half again as long.

Playing a Cleric#

Your first few levels are bind and a weapon. Bind is cheap, instant and on a 6 second cooldown, so at low level it is both your heal and your entire out-of-combat recovery plan. Take pray at level 2 and get into the habit of praying whenever you are standing still, because Faith idles away if you do not touch it and 25 points is a quarter of the bar for no cost.

From the teens onward the loop settles: keep the party topped up with the cheapest heal that will do the job, use turnundead and later smite to contribute damage while nobody needs healing, and let ordinary melee hits trickle Faith in. Cast times matter here more than for most classes. Almost every heal above bind has a one or two second cast, and getting hit while casting is the most common reason a cleric loses a fight, so position behind the tank and let them hold aggro properly.

Prioritise Benediction early, because a cleric who cannot keep a group alive will not be invited to groups. Zeal becomes worth investing in around the time you get exorcise, at which point undead content becomes a genuinely efficient way to level. Devotion is the tree to take when you start doing organised group content, since chant and hymn are always-on party value and the absorb shields scale well. Ministry can be picked up at any pace; it costs you nothing in combat power and it is where the class's identity lives.

Manage Faith deliberately rather than passively. Decide before a hard fight whether you are saving for Miracle or spending on Wrath of the Deity, and pray up to a full bar beforehand. Equipping Devout Heart while you are banking Faith and swapping to something defensive for the fight itself is a legitimate use of your two passive slots. And remember that ceremonies build Faith too: officiating a wedding before a raid is not just roleplay, it is 50 points on the bar.

In a group you are the flexible one. You will not out-heal a dedicated healer, so ask what the party is short of. If they have a healer, run Zeal, keep chant up and treat yourself as a damage dealer with emergency cover. If they do not, you are the healer, and the fact that you can also resurrect and massresurrection means the group can afford to fail once.