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Hidden · The Underworld enclaves

Assassins

An advanced path built on the thief's training.

Assassins extend a thief's training with specialised attacks and traps. The path depends on choosing an opportunity and preparing for what happens after the first strike.

Training and role

Preparing an attack

The tradition is associated with the Underworld enclaves and the obligations kept by Morbis. A commission can create a motive for an attack without making its terms just or its outcome certain. Clients may withhold information; a trained assassin remains capable of mistakes.

The class retains the Thief catalogue and adds assassin-specific abilities. Assassinate and later traps broaden that training. Concealment, equipment and the target's condition remain practical concerns.

An assassin still leaves evidence and can attract the watch. Traceability, Scrutiny and the terms of a commission remain concerns after an attack is over.

Strengths

  • The Thief ability catalogue
  • Specialised attacks
  • Additional traps at later levels

Risks

  • Requires prior Thief training
  • Preparation cannot guarantee a successful kill

Begin

Joining a guild

Each class has its own entry requirements. The wiki gives more detail on training, skills and equipment.

Hidden promotion from Thief. Every new character begins as an Explorer and completes the introductory levels before joining a guild.

Read the class guide