Guild · Aurin & the cultural centers

Bards

History remembers whoever you decide it remembers.

Bards do not simply entertain. They decide which wounds become legends, which tyrants become jokes, and which small kindnesses survive the century.

Class Fantasy

History belongs to whoever gives it rhythm.

Bards decide what is remembered. Heroes rise or fall by the stories told of them, and a bard's influence outlives armies. Their presence scales with their audience, and credibility is the core of their craft.

They turn a party into more than its parts: confidence, tempo, disruption, and the perfect phrase at the worst moment for the enemy.

Presence builds the audience; Credibility decides whether the song becomes truth.

Strengths

  • Group support and morale
  • Reputation shaping
  • Strong social momentum

Risks

  • Disgrace spreads fast
  • Credibility loss weakens every performance

Begin

Make the world remember it.

Your path is shaped by what you do in public, what you get away with, and what survives you.

Create Character