Systems Run Deep

Loot worth chasing

Roughly thirteen hundred items drop from the world on three independent axes, then take runes, enchantments, and a lifetime of wear. The best gear in Rogue is not handed out. It is found, forged, and fought for.

Three axes

Every item tells a story

Grade

The base power tier of an item, from Basic to Legendary - the floor everything else builds on.

Quality

A craftsmanship roll fixed the moment an item is made, from Poor to Pristine. The hidden hand of fortune.

Condition

Durability that wears with use, from Flawless to Ruined. Take it to a blacksmith before it fails you.

The rarity ladder

Eleven grades of power

From a soldier's first blade to the artifacts of legend - every grade reads at a glance by its colour.

Basic Tier 1
Common Tier 2
Uncommon Tier 3
Rare Tier 4
Epic Tier 5
Superior Tier 6
Exceptional Tier 7
Elite Tier 8
Masterwork Tier 9
Ancient Tier 10
Legendary Tier 11

Thirteen families

Runes

Socketed into gear and combined three-into-one to climb in power, each rune family bends a different thread of fate.

G Gar Might
V Vel Grace
T Thal Fortitude
M Mir Insight
A Ael Brilliance
F Fen Presence
L Lux Fortune
Z Zor Flame
K Keth Frost
R Rath Storm
V Vex Shadow
R Rin Bulwark
W Wyn Vitality

Combine three runes of the same family and form to forge the next form, scaling from Form 1 to Form 100. Sockets appear on quality drops - Pristine gear can hold up to three.

Gather · Craft · Skill

Craft the world by hand

Nearly every useful item can be made by a player's own hand. Resources weigh nothing and stack forever in your wallet; learn recipes from scrolls, work the right station, and your skill climbs with every piece. Nine disciplines, each its own mastery.

Smithing

Metal weapons, plate, mail, shields - ore smelted to ingots, then forged.

Woodcraft

Bows, staves, wooden shields, and planks worked from raw timber.

Leatherworking

Raw hides tanned into supple armor and accessories.

Tailoring

Thread spun into cloth, garments, bags, and rope.

Alchemy

Herbs and essences blended into potions, poisons, oils, and inks.

Cooking

Food and drink that restore health and grant buffs.

Jewelcrafting

Gems cut and bound into rings, amulets, and foci.

Inscription

Knowledge authored onto scrolls, runes, and maps.

Salvaging

Worn and unwanted gear broken back into useful scraps.

Themed power

Enchantments

World-drop gear carries enchantments from twelve themed affix families - animal and elemental motifs, each granting its own blend of stats, resistances, and spell bonuses. They come in three tiers tied to rarity: Uncommon, Rare, and Epic.

SageGuardianTempestReaperHawkBearOwlSerpentStagPhoenixWolfTurtle

Combat depth

Conditions

Status effects that change what you can do and linger until they expire. Type buffs in-game to see every active condition, its remaining duration, and its source.

KnockdownStunSicknessBleedPoisonFatigueRooted