Guild · Aurin & the trade routes

Merchants

While the world moves, it moves through you.

Merchants are the circulatory system of the realms. They know which dockmaster lies, which vault clerk drinks, and which war can be stopped by making peace more profitable.

Class Fantasy

A contract is a road made of trust.

Merchants keep the world moving; value flows where they pass safely, and when trade fails, war follows. Their presence is high and their leverage grows with every honored contract - until a single broken one blacklists them everywhere at once.

They are not defined by duels. Their strength is preparation: better gear, better routes, better information, and friends who arrive before the blade does.

Credibility and Presence are everything. A Merchant with a clean ledger can cross borders armies cannot.

Strengths

  • Trade leverage and appraisal
  • High social access
  • Turns wealth into options

Risks

  • Broken contracts follow forever
  • Threat-heavy play damages trade lanes

Begin

Make the world remember it.

Your path is shaped by what you do in public, what you get away with, and what survives you.

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