Training and role
The first ten levels
The Explorer’s Guild in Aurin provides a starting place, with training grounds for early practice. Nearby streets connect its hall to the services of the town. The first ten levels introduce the basic commands and equipment before a character commits to a guild and its specialised training.
Explorers use ordinary attacks and equipment; they have no class ability catalogue. The class stops at level 10, when a character can seek admission to a guild.
A new character starts with no established reputation. Quests and other recorded actions build it during play.
