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Guild · Morrigan & the Underworld

Necromancers

Raise servants, work with corpses and weaken enemies.

Necromancers work with bodies, spirits and the remains of magic after death. Their training follows mastery of the mage's art, and admission to the order is restricted.

Training and role

The study of the dead

Morrigan and the Underworld are centres of the tradition. Admission follows extensive Mage training, after which study turns to binding spirits and using remains. The work often brings practitioners into contact with families, priests and others who claim obligations towards the dead.

Raised servants fight alongside the caster. Corpse-based abilities and weakening spells make the condition of the battlefield part of preparation. Managing servants and available bodies is as important as choosing the next spell.

Morbis keeps the dead and their obligations. Necromancers work within reach of that faith, and their use of remains can bring them into dispute with priests, families and other practitioners.

Strengths

  • Combat minions
  • Weakening spells and sustained damage
  • Abilities that use corpses

Risks

  • Requires prior Mage training and admission
  • Several abilities depend on suitable remains

Begin

Joining a guild

Each class has its own entry requirements. The wiki gives more detail on training, skills and equipment.

Advanced Mage promotion requiring guild admission. Every new character begins as an Explorer and completes the introductory levels before joining a guild.

Read the class guide