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Guild · Olympus & Morrigan

Paladins

Armoured fighters trained in protection and divine magic.

Paladins combine the training of an experienced warrior or cleric with oaths of service. Their work brings faith into public disputes, where protecting someone and passing judgement may call for different answers.

Training and role

The duties of an oath

The order belongs to the martial and religious traditions of Olympus and Morrigan. Members guard people and places, accompany expeditions and fulfil duties attached to their vows. Guild rank establishes authority within the order; it grants no general jurisdiction over strangers.

Paladins wear heavy armour, protect allies and use divine attacks. Their current abilities spend spell points; Conviction is displayed but is not spent by them. The class is a later promotion, with its own training beyond the character's first completed class.

Paladins serve under oaths whose interpretation can be disputed within the order. Protection, restraint and the authority to intervene are part of their religious training.

Strengths

  • Heavy armour
  • Divine attacks and protective abilities
  • Support for a party under pressure

Risks

  • Requires a completed prerequisite class
  • Only one aura can be active at a time

Begin

Joining a guild

Each class has its own entry requirements. The wiki gives more detail on training, skills and equipment.

Promotion from Warrior or Cleric at level 100. Every new character begins as an Explorer and completes the introductory levels before joining a guild.

Read the class guide