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Discipline · The margins of every city

Rogues

Stealth, evasive fighting and practical utility.

Rogues learn to move quietly, exploit openings and get clear of trouble. Their guild provides a starting path for characters interested in stealth without requiring admission to the hidden Thief order.

Training and role

Working from an opening

The training suits scouts and travelling opportunists as well as people working at the margins of a city. A rogue might use the same knowledge to steal, protect a confidence or help a party avoid a fight. The guild offers a common training to people with different employers and interests.

Debuffs, evasive skills and surprise attacks offer alternatives to holding a position in heavy armour. Utility abilities provide work between encounters, while a prepared escape can matter more than another attack.

Covert work can attract Scrutiny when it involves crime. A rogue serving as a scout or guide has other uses for the same skills, including finding a route and observing threats before a party approaches.

Strengths

  • Stealth and evasive skills
  • Debuffs and utility
  • An accessible route into covert training

Risks

  • Leather armour
  • A prolonged close fight limits opportunities to disengage

Begin

Joining a guild

Each class has its own entry requirements. The wiki gives more detail on training, skills and equipment.

Join the Rogue guild after Explorer training. Every new character begins as an Explorer and completes the introductory levels before joining a guild.

Read the class guide