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Morbis · Death, Memories, the Underworld

The Underworld

The Realm That Remembers

Morbis keeps the passage of the dead and their memories.

Realm profile

Walking the Underworld

Mist, dark thresholds and passages shaped by memories of the dead.

Morbis formed among the fractures of creation, where memories and lost souls gathered. He opened the passage into the Underworld for the first soul caught between life and dissolution. The realm keeps the dead and the obligations they carried from life.

Mist fills its passages, and memories run through the shifting realm like rivers. It has no fixed city. Morbis remains apart from the other gods' disputes, though the records he keeps concern them all. The Gatekeeper and the return from death are available in the game; the wider realm beyond the Gates is still being built.

Life in the Underworld

What the realm asks of you

Adventure hooks

  1. Speak with Verathos the Gatekeeper about returning
  2. Read the guide to death and recovery
  3. The realm beyond the Gates remains under construction

Paths drawn here

Every character begins as an Explorer and earns a guild in the world - these are the paths this realm rewards.

Hazards

  • The cost of returning from death
  • Unfinished areas beyond the Gates
Painted chart of the Underworld of Morbis - its halls, rivers and crossings
One recorded descent into the realm of Morbis

The realm below

No two descents agree

Every chart of the Underworld is a memoir, not a survey. The halls move, the rivers remember older courses, and the bridges answer to Morbis alone.

This map records a single crossing - the gates it found, the trials it survived. Cartographers agree on only one thing: the next walker will find the realm rearranged.

Your story starts here

Walk the Underworld

Roll a character and step through the gates. Free, in your browser, one world shared by every realm.