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Deeds and standing

Reputation

Rogue records six reputation measures. Quests, conversation, trade, combat and crime can change them. Standing fades over time, and its effects include prices, the watch's attention and the requirements for some quests.

01

Presence

Public recognition, built through company, conversation, performance and other recorded deeds. A familiar name can affect greetings and social encounters.

02

Traceability

The evidence attached to a character's crimes. Theft and forgery can raise Trace; marks become more cautious and shops may charge more.

03

Credibility

Trust earned through completed work and kept bargains. It can improve prices, borrowing and other dealings; broken promises can reduce it.

04

Threat Index

A record of dangerous opponents defeated and other acts of violence. Threat can help intimidation and discourage much weaker creatures from attacking.

05

Scrutiny Load

Attention from the watch. Crime and discovery can increase checks, prices and the risk of being caught again. Scrutiny fades faster than the other measures.

06

Hardiness

Endurance developed through difficult encounters and other recorded ordeals. It helps with breath-holding and recovery from certain disabling conditions; death reduces it.

An arcane ledger where six glowing measures orbit a wax seal forming a guild crest

How it adds up

Checking your reputation

Use rep to see Presence, Trace, Cred, Threat, Scrutiny and Hardiness, together with your city standing. Recorded actions can change several measures at once. Their effects are modest; reputation works alongside equipment, skills and the other requirements of an action.

Local standing

Cities keep separate records

Each city tracks its own Trust and Scrutiny. Actions in the city and its surrounding lands contribute to those records as well as to general reputation. Local standing has particular weight in prices and the watch's response, so a character can be wanted in one city and welcome in another.

Where it leads

Titles and continuing play

Reaching Extreme Presence, Credibility or Scrutiny awards the Renowned, the Trusted or the Notorious title. Earned titles remain available through the title command even as reputation changes. Every class builds standing through its actions.