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Equipment and crafting

Finding and improving equipment

World-drop equipment has a grade, quality and condition. These affect its usefulness alongside runes, enchantments and set bonuses. Crafting provides another source of equipment, while repair keeps worn pieces in service.

Three axes

Grade, quality and condition

A graded sword, rune stones, and coin laid out on a dark workbench

Grade

The name of the level band an item belongs to, from Basic at level 1 to Legendary at level 100. It tells you at a glance who can wear it.

Quality

A craftsmanship roll fixed when an item is made, from Poor to Pristine.

Condition

Durability falls with use, from Flawless to Ruined. Menders such as Wenna Burrfile in Aurin can repair damaged equipment.

The rarity ladder

Eleven grades of power

Each grade corresponds to a level band and has its own colour.

BasicLevel 1
CommonLevel 10
UncommonLevel 20
RareLevel 30
EpicLevel 40
SuperiorLevel 50
ExceptionalLevel 60
EliteLevel 70
MasterworkLevel 80
AncientLevel 90
LegendaryLevel 100

Eighteen families

Runes

Runes fit into equipment sockets. Each family provides a particular kind of bonus, and combining matching runes produces a higher tier.

GarMight
VelGrace
ThalFortitude
MirInsight
AelBrilliance
FenPresence
LuxFortune
ZorFlame
KethFrost
RathStorm
VexShadow
RinBulwark
WynVitality
MorVenom
SylMind
KazCorrosion
SolRadiance
DurIron

Combine three runes of the same family and the same tier to forge one rune of the next tier up. Power comes from a rune's tier - Cracked, Carved, Gleaming, Radiant, Perfect - not from its form number. Sockets appear on quality drops; body armour and two-handed weapons can hold up to three, a chance that only Superior and Pristine pieces get.

Gather · Craft · Skill

Nine crafting disciplines

Crafting uses learned recipes, resources and suitable workstations. Resources are kept in a separate wallet without inventory weight. The nine disciplines cover equipment, consumables and the recovery of materials from unwanted gear.

Smithing

Metal weapons, plate, mail, shields - ore smelted to ingots, then forged.

Woodcraft

Bows, staves, wooden shields, and planks worked from raw timber.

Leatherworking

Raw hides tanned into supple armor and accessories.

Tailoring

Thread spun into cloth, garments, bags, and rope.

Alchemy

Herbs and essences blended into potions, poisons, oils, and inks.

Cooking

Food and drink that restore health and grant buffs.

Jewelcrafting

Gems cut and bound into rings, amulets, and foci.

Inscription

Knowledge authored onto scrolls, runes, and maps.

Salvaging

Worn and unwanted gear broken back into useful scraps.

Themed power

Enchantments

World-drop gear carries enchantments from fourteen themed affix families - animal and elemental motifs, each granting its own blend of stats, resistances, and spell bonuses. They come in three tiers tied to rarity: Uncommon, Rare, and Epic.

SageGuardianTempestReaperFortuneHawkBearOwlSerpentStagPhoenixWolfTurtleHare

Combat depth

Conditions

Status effects that change what you can do and linger until they expire, and they play off each other: fire melts ice, a blunt blow shatters a frozen foe, and vulnerabilities stack. Type buffs in-game to see your active buffs and debuffs, what each one does, and how long each has left; buffs all adds the permanent bonuses your gear is carrying.

StunnedKnockdownFrozenBurningBlindedMutedDazedDeep WoundSicknessWeakenedRooted

Five sets

Gear sets

Four armour sets of seven pieces each, locked to a single category, plus a four-piece jewellery set open to anyone. While a set is incomplete the pieces read as ordinary gear. The moment the last piece goes on, every piece recolours and a real bonus appears in your buffs, scaling with the average grade of what you are wearing. Type sets in-game to see how close you are.

Plate

Seven pieces. Grants health and armour class.

Mail

Seven pieces. Grants health and spell points.

Leather

Seven pieces. Grants health, endurance and dodge.

Cloth

Seven pieces. Grants spell points and spell power.

Jewellery

Necklace, bracelet and both rings. Grants health, spell points and endurance.

The Chronicle

Over four hundred achievements

Ten categories track what you have actually done: commerce, craft, curiosities, endurance, fellowship, fortune, mastery, slaughter, standing and wayfaring. Read yours with achievements, and wear what you have earned with title.

Take the field

Plan your equipment

Compare the equipment your class can use, then consult the wiki for crafting, runes and set bonuses.