Equipment and crafting
Finding and improving equipment
World-drop equipment has a grade, quality and condition. These affect its usefulness alongside runes, enchantments and set bonuses. Crafting provides another source of equipment, while repair keeps worn pieces in service.
Three axes
Grade, quality and condition

Grade
The name of the level band an item belongs to, from Basic at level 1 to Legendary at level 100. It tells you at a glance who can wear it.
Quality
A craftsmanship roll fixed when an item is made, from Poor to Pristine.
Condition
Durability falls with use, from Flawless to Ruined. Menders such as Wenna Burrfile in Aurin can repair damaged equipment.
The rarity ladder
Eleven grades of power
Each grade corresponds to a level band and has its own colour.
Eighteen families
Runes
Runes fit into equipment sockets. Each family provides a particular kind of bonus, and combining matching runes produces a higher tier.
Combine three runes of the same family and the same tier to forge one rune of the next tier up. Power comes from a rune's tier - Cracked, Carved, Gleaming, Radiant, Perfect - not from its form number. Sockets appear on quality drops; body armour and two-handed weapons can hold up to three, a chance that only Superior and Pristine pieces get.
Gather · Craft · Skill
Nine crafting disciplines
Crafting uses learned recipes, resources and suitable workstations. Resources are kept in a separate wallet without inventory weight. The nine disciplines cover equipment, consumables and the recovery of materials from unwanted gear.
Smithing
Metal weapons, plate, mail, shields - ore smelted to ingots, then forged.
Woodcraft
Bows, staves, wooden shields, and planks worked from raw timber.
Leatherworking
Raw hides tanned into supple armor and accessories.
Tailoring
Thread spun into cloth, garments, bags, and rope.
Alchemy
Herbs and essences blended into potions, poisons, oils, and inks.
Cooking
Food and drink that restore health and grant buffs.
Jewelcrafting
Gems cut and bound into rings, amulets, and foci.
Inscription
Knowledge authored onto scrolls, runes, and maps.
Salvaging
Worn and unwanted gear broken back into useful scraps.
Themed power
Enchantments
World-drop gear carries enchantments from fourteen themed affix families - animal and elemental motifs, each granting its own blend of stats, resistances, and spell bonuses. They come in three tiers tied to rarity: Uncommon, Rare, and Epic.
Combat depth
Conditions
Status effects that change what you can do and linger until they expire, and they play off each other: fire melts ice, a blunt blow shatters a frozen foe, and vulnerabilities stack. Type buffs in-game to see your active buffs and debuffs, what each one does, and how long each has left; buffs all adds the permanent bonuses your gear is carrying.
Five sets
Gear sets
Four armour sets of seven pieces each, locked to a single category, plus a four-piece jewellery set open to anyone. While a set is incomplete the pieces read as ordinary gear. The moment the last piece goes on, every piece recolours and a real bonus appears in your buffs, scaling with the average grade of what you are wearing. Type sets in-game to see how close you are.
Plate
Seven pieces. Grants health and armour class.
Seven pieces. Grants health and spell points.
Leather
Seven pieces. Grants health, endurance and dodge.
Cloth
Seven pieces. Grants spell points and spell power.
Jewellery
Necklace, bracelet and both rings. Grants health, spell points and endurance.
The Chronicle
Over four hundred achievements
Ten categories track what you have actually done: commerce, craft, curiosities, endurance, fellowship, fortune, mastery, slaughter, standing and wayfaring. Read yours with achievements, and wear what you have earned with title.
Take the field
Plan your equipment
Compare the equipment your class can use, then consult the wiki for crafting, runes and set bonuses.
