Training and role
Serving a faith
Shared instruction gives clerics of all five faiths a grounding in divine magic. Their duties then differ by patron: tending an altar, conducting rites, accompanying travellers or serving a temple in town. Prayer and study continue alongside the practical work of a religious office.
The class spends spell points on protective, restorative and offensive abilities. Deity-specific skills distinguish the paths. Mail and cloth armour give a cleric choices about equipment and role within a party.
Faith, guild and city each have their own relationships. A cleric can be devoted and still dispute a superior's judgement, misunderstand a witness or struggle to meet a practical obligation.
