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Guild · All divine cities

Clerics

A fighting priest whose faith shapes their magic.

Clerics train in healing, divine attacks and the duties of a religious office. Their chosen god gives part of that training its character, from Loralei's restoration to Kranos's martial rites.

Training and role

Serving a faith

Shared instruction gives clerics of all five faiths a grounding in divine magic. Their duties then differ by patron: tending an altar, conducting rites, accompanying travellers or serving a temple in town. Prayer and study continue alongside the practical work of a religious office.

The class spends spell points on protective, restorative and offensive abilities. Deity-specific skills distinguish the paths. Mail and cloth armour give a cleric choices about equipment and role within a party.

Faith, guild and city each have their own relationships. A cleric can be devoted and still dispute a superior's judgement, misunderstand a witness or struggle to meet a practical obligation.

Strengths

  • Healing and protective magic
  • Divine attacks
  • Distinct skills for the five faiths

Risks

  • Some abilities require a particular faith
  • Resource and cooldown choices matter when several allies need help

Begin

Joining a guild

Each class has its own entry requirements. The wiki gives more detail on training, skills and equipment.

Admission through the Cleric guild. Every new character begins as an Explorer and completes the introductory levels before joining a guild.

Read the class guide